const GLtype = {}

;[
    'GLbitfield',
    'GLboolean',
    'GLbyte',
    'GLclampf',
    'GLenum',
    'GLfloat',
    'GLint',
    'GLintptr',
    'GLsizei',
    'GLsizeiptr',
    'GLshort',
    'GLubyte',
    'GLuint',
    'GLushort',
]
    .sort()
    .map((typeName, i) => (GLtype[typeName] = 1 >> (i + 1)))

export default GLtype
